Scene Fusion Release notes

Important note about antivirus and firewalls

We have been seeing some reports about antivirus software, such as BitDefender, and corporate firewalls blocking the ability to use Scene Fusion. If you encounter an issue with connectivity, please contact us using this form.

2.3.0P2 (Unreal) - Mar 26, 2021

  • Added explicit notification of the experimental status of the blueprint syncing feature

2.3.0p1 (Unreal) - Jan 11, 2021

Attention

  • SF 2.1.4 and older plugins for Unreal are now obsolete.

Features

  • Unreal 4.26 support

Bug Fixes

  • Experimental blueprint syncing works on free accounts

  • Stand-ins are displayed for skeletal meshes and particle systems

1.9.4 (Unity) - JAN 16, 2022

Features

  • Unity 2021.3 support

1.9.3 (Unity) - Feb 11, 2022

Features

  • Unity 2021.2 support

Bug Fixes

  • Fixed issues related to terrain syncing

1.9.2.P1 (Unity) June 3, 2021

BUG FIXES

  • Resolved error when entering and leaving play mode

1.9.2 (Unity) - June 1, 2021

  • Unity 2021.1 support

  • Support for Navmesh Agents

  • Synchronization of internal settings for lighting

Bug Fixes

  • Terrain desync on certain undo operations

  • Fixed error caused by clicking “Edit Points in Scene Fusion” button in the LineRenderer

1.9.1.P4 (Unity) - April 14, 2021

  • Unity 2020.3 support

Bug Fixes

  • Fixed the issue that lighting settings does not sync after assigning new lighting settings asset.

  • Fixed detail painting brush preview.

  • Sync the Compress Holes Texture property.

1.9.1.p3 (Unity) - Mar 26, 2021

Bugs Fixed

  • Fixed unable to find method HasSceneBeenModified error when you open a prefab in a session

  • Fixed "The operation has timed out" error when you start a new session

  • Fixed InvalidOperationException error when a game object in a prefab instance is deleted

  • Disable the New Session button when starting a new session

 

Important known issues

Texture Painting on Landscapes in Unreal

Sometimes tiles will not sync when painting textures on landscapes. A second paining operation on the affected textures will rectify the problem.

Lightmaps on Unity

Users who join a scene fusion session will not have lightmap data. This is because only the host opens the original scene file, and all other participants open temporary scene files.

It is recommended to turn off autobaking light maps as it can negatively impact performance.

Unity CPU and Memory usage

Scene Fusion will increase the amount of CPU and memory Unity uses. This is due to extra tracking logic and data that Scene Fusion must maintain in order to perform live merging and generate events that are lacking in Unity. It is recommended that you ensure you have 16-32 GB of RAM if your scenes contain 30,000 objects or more.

Other known issues

  • (Unity) Editors should deselect editing tools in the Tile Palette window to release locks on tilemaps.

  • (Unity) Some tilemap tile may appear incorrect until unity is forced to update the tilemap view.

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.

  • (Unity and Unreal) We have had reports of users being unable to connect to a session, or users in a session being disconnected with a timeout error. If you encounter this issue please contact us.

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Questions? Email us at info@kinematicsoup.com or visit our FAQ.