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    <loc>https://kinematicsoup.com/news</loc>
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    <lastmod>2024-11-04</lastmod>
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    <loc>https://kinematicsoup.com/news/2024/1/25/scene-fusion-for-ggj-2024</loc>
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    <lastmod>2024-11-02</lastmod>
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    <loc>https://kinematicsoup.com/news/2023/9/16/unitystickershock</loc>
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    <lastmod>2024-07-31</lastmod>
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    <loc>https://kinematicsoup.com/news/2023/5/17/the-game-development-evolution-from-human-centric-to-prompt-driven-systems</loc>
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    <lastmod>2024-06-24</lastmod>
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    <loc>https://kinematicsoup.com/news/2020/9/25/developers-win-if-apple-loses</loc>
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    <lastmod>2024-07-31</lastmod>
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      <image:title>Blog - Developers Win if Apple Loses.</image:title>
      <image:caption>This made sense at one time, but now it is too much.</image:caption>
    </image:image>
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  <url>
    <loc>https://kinematicsoup.com/news/2020/5/13/epics-new-licensing-bombshell</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
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      <image:title>Blog - Epic’s New Licensing Bombshell (that kinda isn’t)</image:title>
      <image:caption>The except from the Unreal Engine Blog regarding the licensing fee change.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2020/3/8/stay-healthy-in-uncertain-times</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2019/9/8/the-economics-of-web-based-multiplayer-games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-07-31</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1570413725541-H9EK6PLO7XFB5AE4N5WL/CCUs.png</image:loc>
      <image:title>Blog - The Economics of Web-based Multiplayer Games</image:title>
      <image:caption>CCU is a constantly varying number, so it needs to be averaged.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1570597143723-XHJSB517D481FT5WKHBO/adsense_kazap.PNG</image:loc>
      <image:title>Blog - The Economics of Web-based Multiplayer Games</image:title>
      <image:caption>Our adsense earnings for the first few months after launch. Not exactly a smash hit, but we learned a lot!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2018/6/28/epic-announces-1m-in-developer-grants-scene-fusion-in-included</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2018/3/21/make-something-unreal</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2017/11/21/scene-fusion-17-what-a-journey</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-07-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1511291654855-JNFRQLGKD401VZUACPGO/SF-dungeon.jpg</image:loc>
      <image:title>Blog - Scene Fusion 1.7, What a Journey! Thank you, Unity Labs!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2017/8/17/data-compression-crushing-data-using-entropy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1503530266258-CD2RWWU00BMTN1KZPY1G/encoding+visual.png</image:loc>
      <image:title>Blog - Data Compression: Crushing Data Using Entropy</image:title>
      <image:caption>Here is how you encode the first few symbols of a string of bits. At each stage, a symbol gets encoded by tracking the resulting proability. At the first stage, the output is 0.75. We then 'zoom in' on the 0...0.75 range and repeat the process with the probability model. The 0 occupies the upper .25 of the probability space, so we zoom in on the 0.5625...0.75 range. The process repeats until the last symbol is encoded, and the output of the process is 0.66796875.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1503530308389-97PX4ZRZNCPBI3LC56ZC/decoding+visual.png</image:loc>
      <image:title>Blog - Data Compression: Crushing Data Using Entropy</image:title>
      <image:caption>The decoding process uses the same math to compute the progression of probability ranges. The encoded number will always fall in the correct probability range for the given symbol at each stage, allowing the original data to be decoded. Here we test the encoded message 0.66796875 against each iteration of the probability ranges and emits the symbol associated with the sub-range the value sits in. In this case, 0.6679... sits below 0.75 in the first iteration, so the first symbol is a 1. We then rescale the ranges in the same way as when we encoded and test again. We find that 0.6679... is larger than 0.5625, which sits in the probability range for 0, so we emit a 0. After rescaling the third time, we find that 0.6679... sits below 0.703125, which again puts it in the probability range for 1, and so on.</image:caption>
    </image:image>
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  <url>
    <loc>https://kinematicsoup.com/news/2017/8/1/we-powered-unity-at-siggraph-vr-village-2017</loc>
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    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/7/10/2017/scene-fusion-editorvr-featured-at-unite-eu17</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2017/6/27/kinematicsoup-and-procore3d-level-up-together</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2017/5/30/multiplayerprediction</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-11-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1496180187600-25KZTJKPAILSW3FO1KBZ/demo.gif</image:loc>
      <image:title>Blog - Client-side Prediction for Smooth Multiplayer Gameplay</image:title>
      <image:caption>An overlay of the client ship (orange) and the server representation - the 'ghost' (white)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1496180514734-QSINY5QZYBY7XBB8D0F8/graph.png</image:loc>
      <image:title>Blog - Client-side Prediction for Smooth Multiplayer Gameplay</image:title>
      <image:caption>Graphs showing server and client position over time for the two client-side prediction methods</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1496180313819-0A2LU5GPR0QJSK2G7X25/animation.gif</image:loc>
      <image:title>Blog - Client-side Prediction for Smooth Multiplayer Gameplay</image:title>
      <image:caption>A frame-by-frame comparison of both prediction methods. The server sends an update once every two client frames.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1496180630227-JCZAIB0BMHUAHCIBSJ53/image-asset.png</image:loc>
      <image:title>Blog - Client-side Prediction for Smooth Multiplayer Gameplay</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/kinematicsoup-announces-scene-fusion-vr-support</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/how-to-effectively-collaborate-in-unity</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1481852779496-6ZEGYBYF7R437T3IH7BI/SceneFusionMultiUserPlugin</image:loc>
      <image:title>Blog - How to effectively collaborate with your team in Unity</image:title>
      <image:caption>Our Unity collaboration plug-in, Scene Fusion, in action!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1481852956134-2B5UJUU5617FY28IRSG1/Git+Branch.png</image:loc>
      <image:title>Blog - How to effectively collaborate with your team in Unity</image:title>
      <image:caption>Source: https://gist.github.com/digitaljhelms/4287848</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1481853616612-AW8RK0XIA6WBDDKNRWRM/image-asset.png</image:loc>
      <image:title>Blog - How to effectively collaborate with your team in Unity</image:title>
      <image:caption>Source:https://docs.unity3d.com/Manual/MultiSceneEditing.html</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1481853673300-4QQXST94XNUIEMMTEQKZ/SceneFusionDungeon</image:loc>
      <image:title>Blog - How to effectively collaborate with your team in Unity</image:title>
      <image:caption>A scene that 8 users assembled at once with Scene Fusion</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/11/10/game-development-workflow-part2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1478741743701-CI03P5KJCNVWR1LHJ0X9/image-asset.png</image:loc>
      <image:title>Blog - Game Development Workflow Part 2: Production and Post-Production</image:title>
      <image:caption>Generalized Gamedev Workflow Timeline</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/11/1/kinematicsoup-technologies-launches-scene-fusion</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/10/26/game-development-workflow</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1477526723260-HF13SCFR8LMQT3RTZPXK/image-asset.png</image:loc>
      <image:title>Blog - Game Development Workflow</image:title>
      <image:caption>Level Building Production Pipeline. Credit: http://www.skins.abtec.org/skins1.0/?cat=27</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1477526823828-QKW6N53SCHBW5WID2VPX/image-asset.jpeg</image:loc>
      <image:title>Blog - Game Development Workflow</image:title>
      <image:caption>Greyboxed Level. Credit: http://www.pcgamer.com/building-crown-part-two-layout-design-textures-and-the-hammer-editor/</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/9/6/data-compression-bit-packing-101</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1473193695926-8IL4P7FKKBUZIX8CUL0H/image-asset.png</image:loc>
      <image:title>Blog - Data Compression: Bit-Packing 101</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1473188566771-E1KXBRINAPQ1I608CI7D/image-asset.png</image:loc>
      <image:title>Blog - Data Compression: Bit-Packing 101</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1470768528312-LJ2FI7Z2MUSE738G71H5/image-asset.gif</image:loc>
      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>Eww! Is this type of stutter familiar?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1470768658572-7F0KC2WLUIZMNFPO8X5K/image-asset.gif</image:loc>
      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>Nice and smooth. Much better!</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>Unity Update Order. Source: https://docs.unity3d.com/Manual/ExecutionOrder.html Get to know this flowchart!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1470770399261-R98W2HNBWCKTN4IOO9Q4/image-asset.png</image:loc>
      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
    </image:image>
    <image:image>
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      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
    </image:image>
    <image:image>
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      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>Camera moves in FixedUpdate on the left, Update on the right.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1470770742461-6Q7C5C0B5A7RI7WW2PYC/image-asset.gif</image:loc>
      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>Same example as above, 5% speed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1470770844632-BSTFXXSQZI4XNVO40DRL/image-asset.gif</image:loc>
      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>Camera and sphere moving in FixedUpdate, using interpolation on the right side only.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1470771300766-IQLQSALS873RMD1K7EKN/image-asset.png</image:loc>
      <image:title>Blog - Timesteps and Achieving Smooth Motion in Unity</image:title>
      <image:caption>The required execution order.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/7/22/an-alternative-to-scene-merging</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1465859908957-EG6NCTDH2T392B2YDUPC/Linear+vs.+Non-linear+Color+Space</image:loc>
      <image:title>Blog - Gamma and Linear Space - What They Are and How They Differ</image:title>
      <image:caption>Doubling the intensity of a dark grey square in a linear and non-linear space</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1465860532820-46G6DIGQ447HQDSAF03W/A+graph+of+pow%28x%2C+gamma%29</image:loc>
      <image:title>Blog - Gamma and Linear Space - What They Are and How They Differ</image:title>
      <image:caption>A graph of pow(x, gamma)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1465860643757-D2AIRA4E3T0MICXGL6K3/Images+representing+various+gamma+values</image:loc>
      <image:title>Blog - Gamma and Linear Space - What They Are and How They Differ</image:title>
      <image:caption>Two common gamma values applied to the center image</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/525ed7ade4b0924d2f499223/1465860836325-6SQ4IW87E0HOL034XKYY/An+image+comparing+gamma+and+linear+pipelines</image:loc>
      <image:title>Blog - Gamma and Linear Space - What They Are and How They Differ</image:title>
      <image:caption>A comparison of Gamma and Linear pipelines</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/using-the-command-line-toolset-to-run-unity-tests</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/5/6/unity-development-tools-that-help-create-games-faster</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/26/kinematicsoup-is-named-a-top-25-up-and-coming-company</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/26/scene-fusion-interview-with-80lv</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-26</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/22/basic-level-creation-workflow-with-scene-fusion</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/21/getting-started-with-scene-fusion</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/19/scene-fusion-collaborative-unity-scene-editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/12/scene-fusion-unity-3d-scene-collaboration-tool-perforce-workflow</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/4/6/tools-are-changing-the-landscape-of-game-development</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-06-24</lastmod>
  </url>
  <url>
    <loc>https://kinematicsoup.com/news/2016/3/17/kinematicsoup-announces-expansion-multiuser-unity-scene-collaboration-beta</loc>
    <changefreq>monthly</changefreq>
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