Reactor Multiplayer Engine
for Unity Engine®
Multiplayer For Big Ideas
Capable of Massive Object Counts
Bring bigger worlds to life as real-time network traffic analysis optimizes bandwidth usage during runtime to maximize bandwidth efficiency. Object updates are synced using as little as 3 bits enabling huge numbers of dynamic objects at a lower cost. Visions with bustling cities full of players, arenas with fully synced physics destruction, and vast vistas full of NPCs are all possible.
Full Physics and Automatic Reconciliation
Take advantage of fully synchronized, server-driven physics using Scriptable Rooms with integrated physics simulation are full reconciled with automatic local prediction on the client, making the experience smooth for your players.
Unlimited Scale
Easily handle thousands of CCUs in single rooms, and scale beyond that by employing multiple rooms in any combination of topologies. Scale to massive crowds and massive worlds.