KS_LightBG-4k.png

Putting Truly Massive Virtual World Capability In Your Hands

We are a virtual worlds technology company. We aim to bring the power of online virtual worlds to your fingertips, enabling you to realize your biggest, boldest ideas, faster and more efficiently that ever before.

 
Reactor_LightBG-4k.png

Reactor Multiplayer Engine

Reactor is a persistent worlds multiplayer engine designed for ease of use and high performance. It provides a framework that can simulate massive worlds with huge concurrent player counts and low overhead. Whether your vision is thousands of players in an arena or hundreds of thousands of players across a vast world, Reactor was designed to deliver the experience.

Multiplayer / MMo / Digital Twin

Reactor is an online engine designed to simulate large-scale worlds and systems. It enables large-scale, high-complexity multiplayer and multi-user experiences with minimal effort, and delivers the experience smoothly and efficiently. A multiplayer game with thousands of NPCs, an MMO with thousands of players, or an online persistent large-scale systems simulation, or any combination thereof is possible.

Integrated Hosting and Orchestration

There is no need to design, build, and maintain your own infrastructure. A rich API allows you to orchestrate your online behavior in any way you need: Just create your experience and getting running online, globally, in a few clicks. Discovery and matchmaking is provided with a simple client-side call.

Computation EfficienCY

Reactor uses a server that is highly optimized leaving more more room for your code to run. Additional connected clients have nearly zero impact on CPU usage. The Reactor server can be fully multi-threaded for very large worlds.

World-Leading Bandwidth Efficiency

A big dynamic world must sync lots of objects, and for that bandwidth optimization is a must. Reactor is up to 40x more bandwidth efficient than other popular networking systems, you can offer incredibly massive worlds with thousands of dynamic objects. Reactor goes beyond delta-compression and can reduce full 3d transforms into 8 bits or less.

Easy to Use

If you can build a single-player game, you have all the skills you need to build a multiplayer game powered by Reactor. The API is designed to be familiar, and a first-class integration with Unity™ Engine. Your first experience can be up and running in minutes.

No Platform Limitations

PC, Mobile, Console, Web, and full crossplay-capable out of the box. You can build your vision for any number of platforms simultaneously.

Crossplay

Control crossplay for any number of platforms, and any number of regions.

Available Now

Reactor is available for your project today. Contact us to get set up for a trial.

Check out our web-based technology demo.

 
SceneFusion_LightBG-4k.png

Scene Fusion

Real-time collaboration for level design

Design Levels together From Anywhere

Scene Fusion makes level design a true team effort. Collaborate with your fellow level designers from anywhere in the world.

Get Work Done Faster

Time and time again, studios have reported working 2-3x faster when working together, completing a week of work in mere hours.

Unity and Unreal Support

For both Unity and Unreal, it is a simple plugin.

Real-time Change Synchronization

Watch your teammate place, move, delete and modify all the objects in your Unity scenes or Unreal maps. The changes are instantly replicated to everyone who is working together. It even works on terrains (Unity), landscapes (Unreal) and brushes (Unreal)!

Supports Any Number of Collaborators

There are no technical limits to how many collaborators can be working together. You can have 2, or you can have 200!

Enterprise Support

Many projects have specific needs - be that special environments, plugins, or other features. Contact Us for more details!