Example Projects
Learn Reactor
From Working Code.
Download and run these Unity projects to see how Reactor handles real multiplayer scenarios. Each project is self-contained and includes server-side bots so you can test without finding other players.
Featured example
FPS 1K
A large-scale first-person shooter demonstrating the features used in modern multiplayer FPS games. Tested to over 1,000 concurrent users.
What it covers
- Tile-based procedural level generation
- Server-side bots for solo testing
- Sync groups for scalable object management
- Hit-scan and projectile weapons
- Networked FPS character controller
- Predictive spawning for projectile weapons
Additional example
Parenting
Demonstrates how to use parenting to smooth predictions when players interact with moving objects -- platforms, vehicles, and turrets. Useful whenever a player can ride or stand on something that moves.
What it covers
- Moving platforms with waypoint navigation
- Swapping player-controlled entities
- Character, tank, and turret controllers
- Child entity transform updates when parent moves