Reactor Cloud Pricing
Develop Freely. Pay Only When You Host
Develop locally for free. Run your own Reactor server instances for small games for free on your own hardware.
Cloud hosting is there when you need reliability, scale, zero-ops deployment and scriptable orchestration features.
Three Ways to Use Reactor
Local Development - Free
Run Reactor locally for development and testing
No time limits
32 player cap
Full feature set
This is how you evaluate Reactor
Self-Hosted on Your Servers
Deploy Reactor instances on your own servers
32 player limit per server for free
Free deployment does not include orchestration features
Licensing applies to orchestration and removing the per-instance player limit
Reactor Cloud - Managed Hosting
One click deployment
Scriptable orchestration and scaling
Built-in monitoring and updates
Pay for usage
This is the fastest path to getting your code up and running online
Reactor Cloud Tiers
Solo - $20 USD / Month
+ Usage
For prototypes, demos
Medium Max Room Size
5 Room Limit
1 Project / teams
1GB Code + Data Image Storage
Instance Clusters
Up to $20 usage credit
Indie - $100 / Month
+ Usage
For early access games
Large Max Room Size
10 Concurrent Room Limit*
3 Projects / teams
5 GB Code + Data Image Storage
Instance Clusters
Up to $100 usage credit
Studio - $500 / Month
+ Usage
For live multiplayer titles
XL+ Max Room Size
Concurrent 50 Room Limit*
10 Projects / teams
20 GB Code + Data Image Storage
Instance Clusters
Dedicated Hardware Available
Private channel with KS dev team
Up to $500 usage credit
(All Prices USD)
* room limit can be extended, some condition may apply.
Room Instance Pricing
$0.02 / hour
$0.04 / hour
$0.08 / hour
$0.20 / hour
$0.50 / hour
Extra Small
Small
Medium
Large
Extra Large
Bandwidth Pricing
North America
EU
South America
Asia
$0.05 / GB
$0.05 / GB
$0.10 / GB
$0.10 / GB
Billing Details: Rooms are tracked by the minute, and billed for the aggregate amount. For example, a small room running for 1 hour, and 60 small rooms each running for one minute, will each be considered 1 room-hour. Bandwidth is billing by the gigabyte for all egress bandwidth.