Studio & Enterprise Licensing
Reactor is licensed to studios and publishers building large-scale, high-performance multiplayer games.
This page is for teams evaluating Reactor as core networking infrastructure for production use.
When Reactor Is a Good Fit
Reactor is typically a strong fit for projects with one or more of the following requirements:
Large numbers of concurrent players or entities
Physics-driven or simulation-heavy gameplay
Dense shared spaces or large crowds
Bandwidth- or cost-sensitive deployments
Long-running live or persistent worlds
If your project is constrained by player count, update rate, or infrastructure costs, Reactor is likely relevant.
What Licensing Provides
Enterprise licensing includes:
Access to Reactor’s core runtime and SDK
Integration support and architectural guidance
Evaluation and scaling assistance
Commercial licensing terms appropriate for production deployment
Licensing terms are structured based on project scope and deployment needs.
How Engagement Typically Works
Initial technical discussion to understand your requirements
Evaluation access or targeted proof-of-fit
Integration planning and licensing agreement
This process is designed to minimize risk before long-term commitment.
Request a Discussion
Use the form below to start a technical conversation.
Please include:
Studio or organization name
Project description (high level)
Target platforms
Expected scale (players, entities, or concurrency)
We prioritize inquiries from teams actively building or planning production multiplayer systems.
Not a Studio?
If you’re an individual developer or small team looking to get started, use the Build with Reactor path instead.