Studio & Enterprise Licensing

Reactor is licensed to studios and publishers building large-scale, high-performance multiplayer games.

This page is for teams evaluating Reactor as core networking infrastructure for production use.

When Reactor Is a Good Fit

Reactor is typically a strong fit for projects with one or more of the following requirements:

  • Large numbers of concurrent players or entities

  • Physics-driven or simulation-heavy gameplay

  • Dense shared spaces or large crowds

  • Bandwidth- or cost-sensitive deployments

  • Long-running live or persistent worlds

If your project is constrained by player count, update rate, or infrastructure costs, Reactor is likely relevant.

What Licensing Provides

Enterprise licensing includes:

  • Access to Reactor’s core runtime and SDK

  • Integration support and architectural guidance

  • Evaluation and scaling assistance

  • Commercial licensing terms appropriate for production deployment

Licensing terms are structured based on project scope and deployment needs.

How Engagement Typically Works

  1. Initial technical discussion to understand your requirements

  2. Evaluation access or targeted proof-of-fit

  3. Integration planning and licensing agreement

This process is designed to minimize risk before long-term commitment.

Request a Discussion

Use the form below to start a technical conversation.

Please include:

  • Studio or organization name

  • Project description (high level)

  • Target platforms

  • Expected scale (players, entities, or concurrency)

We prioritize inquiries from teams actively building or planning production multiplayer systems.

Not a Studio?

If you’re an individual developer or small team looking to get started, use the Build with Reactor path instead.