FEEDBACK FROM Partners and Customers

Reactor is being used for game projects, prototypes, and even business-to-business applications! Here’s what our customers have to say:

“We were looking for a networking solution for both our own and our client’s titles. The current solutions out there are generally weak - requiring extensive work on both client and server side. Reactor cuts our work essentially in half, meaning we write gameplay code once and we have a networked game. This cuts down the overhead on this work massively, so far in our current project it has saved at least 40% of the estimated time to complete the project.”

Jared Meritt – Technical Director @ Binary Spiders

 

“Reactor is a complete out-of-the-box server authoritative multiplayer solution for lobby-based games. It allows you to sync hundreds of entities and a complicated physics simulation with ease, and gets the nitty gritty bits of networking out of the way. You can write your scalable server logic alongside client code and directly deploy a lobby or cluster of on-demand lobbies in seconds.“

Mark Laprarie – Designer of Hot Lava, Founder UMS Games

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