scene fusion for unreal engine - roadmap
Welcome to the development roadmap for Scene Fusion for Unreal Engine 4. We have been working on this project since late 2017, and are providing Scene Fusion to professional. If you are interested, sign up!
Check back to this roadmap from time to time, as we may have to adjust the schedule depending on changing circumstances and Unreal Engine updates. The features at each alpha stage are as follows:
Current features
Synchronization of skeletal/static mesh transforms. You can add, remove, resize assets in game scenes
Synchronization of the world outliner and actor names
Integration with online cloud service
Camera following and goto functions to share camera perspectives
Camera avatars to represent collaborators in-scene
VR editing support, including VR avatars to represent collaborators in-scene
LAN functionality so local instances can be used instead of the cloud service
Multi-level editing support so multiple map files can be loaded during the Scene Fusion session
Partial actor property synchronization, which will be disable by default but can be enabled via preprocessor command
Data compression for scene set-up
Level composition support for level streaming, initial implementation
Improved sync spawning
Full actor and component property syncing
Brush Support
Blueprint Syncing (experimental, no blueprint graph support)
Landscape syncing
Foliage syncing
Per-user undo stack
Import scene data from Unity
Export scene data to Unity
Team-wide project state notifications
In testing
Level Sequence support
Improved project notifications
Many bug and stability fixes
Scheduled
Experimental Blueprint sync support for graphs
Advanced project state notifications
Live chat
Notes
OSX support
Linux support
Optional Asset syncing